Welcome.

I’m Vlad. I usually introduce myself as a designer at Paper, but somehow, I’ve spent more time practicing software engineering than design.

My specialty is user interfaces. I have a thing for design tools, developer tools, and productivity apps, especially for working on them with excruciating attention to detail.

You can find me on X or email me.


Work

Paper

Founding designer (2024–not going anywhere soon)

I joined Stephen to build Paper as its founding designer, and have worked on practically every user-facing part of Paper since.

These days I am usually building out the core experience and features of the editor itself. It’s a blast.

Paper Mono

Creative direction (2026)

I was looking for a monospace font to display element measurements in Paper’s editor, and couldn’t believe that there wasn’t a classy, neutral one that looked as good as we’d hoped for, so we decided to commission our own dream monospace.

I worked with the type designer Guido Ferreyra to make it a reality. Geist Mono looked like it had good bones, but it’s anything but neutral. We used it as a starting point to create a fantastic general-purpose font for design and code.

Special thanks to Agu for the hard work on Paper Mono’s website and physical type specimen.

Base UI

Contributor (2024)

A short stint with some of the best UI engineers in the world, helping the team design the API and build the docs of what’s now the most popular React component library. I’m glad to see it become a successor to Radix and a new home for its original ideas.

I wish there were 48 hours in a day so I could keep working on Base UI, but I joined Paper shortly afterward, as it was irresistible.

WorkOS

UI engineer (2022–2024)

We joined WorkOS when it acquired Modulz. At WorkOS, I designed and built the developer docs and dashboard, among other things, and led the UI engineering practice.

Radix Themes

Design and engineering (2023–2024)

We’d long wanted to create an opinionated set of styled components on top of Radix Primitives. Benoit and I ported and extended the new design system I had built for WorkOS products to create Radix Themes.

Modulz

Product designer (2019–2022)

These were the good old days for me and most other people involved.

Modulz was a visual code editor for designers (now what isn’t these days?). I joined Modulz as one of the early team members, working on the design editor. I was lucky enough to learn React from the best, and have some of the Radix team’s engineering taste rub off on me.

Radix Primitives (website)

Design (2021)

A marketing website I designed and built for Radix. I’m surprised how well the details there still hold up. Hope it sticks around for a little longer—I don’t work on marketing often.

Radix Colors

Design (2021)

Together with Colm, I worked to develop a coherent color system to solve one of the many headaches of user interface design. In Radix Colors, every color step in the scale serves the same functional purpose across different hues.

I’m particularly proud of the tool I built for generating and tweaking the color scales in lockstep; it’s probably lost somewhere in the mists of the git history. One day, I’ll build it again.

Radix Icons

Design (2021)

A crisp set of high-quality, pixel-perfect 15×15 icons that I started designing for Modulz and kept going.

People often ask me (twice or thrice, which counts as often): why did we do 15×15 and not some boring size like 16×16 or 24×24? The answer is now irrelevant, as I’ve changed my mind since. Those other sizes are also wrong, by the way.

Earlier work

2012–2019

I started as a self-taught web and graphic designer in Odesa, Ukraine. I worked at a few places over those years, mostly with agencies or freelance.

There was some great work that is regrettably no longer around, and some work that I hope is no longer around.

Before that, I was studying computer engineering at university, but decided to drop out a couple years in because I wasn’t liking technology much. How the tables have turned!